I started working yesterday on my first serious tree. I've tried modeling trees before and found them to be quite tricky. Something about the thousands of tiny branches makes them a pain.
Nevertheless, nice trees are yet another a requirement for convincing game worlds, and the first area of my game is going to feature several lovely copses. Unity has some nice tools for creating the forest (there's literally a "make forest" button), but before you can have a forest, you need some trees.
After some brief research I went with a pine tree. One of those tall ones shaped like a cone. For one thing, it will fit well with the atmosphere of the game world. For another, it's shaped like a cone. How hard could it be?
The modeling process went something like this:
- I started with a cone and manipulated it around until it looked like a decent pine tree trunk.
- Then I created some smaller cones to use as branches and distributed them along the length of the trunk, making them smaller as I got higher on the tree.
- Then I was ready to texture the trunk and primary branches. I found a nice, free pine bark texture here and loaded it into the GIMP, the open source graphics editing program. One "make seamless" filter, some rubber stamping, and about 20 minutes later, I had a passable, tiling bark texture. Very exciting.
As you can see from the picture, I barely got started. First I had to find a suitable texture (the one I found could still use work). Then I had to figure out how to work with alpha channels in GIMP and transfer them to Unity, which is a little tricky (I'm still not sure I could do it again).
Despite the complications, I feel that progress is being made. If I'm happy with the result, maybe I'll post a more detailed tutorial about modeling a cone-shaped pine tree.
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