SPUDZOOKA is coming along pretty nicely now. I've got the backbone of the game working, which means that it's possible to play through several levels and edit your potato cannon in between. You can also change cannons and ammunition on the fly. Everything fits together, and I don't get any code errors when I play through it. All things considered, that's pretty good.
The bulk of the work now is in two places:
- The graphical interface. I need to make it prettier and, I hope, completely intuitive. The goal is for people to be able to play with minimal instructions. I figure a casual game like this can't survive more than a few seconds of, "What am I supposed to do?"
- Level design. I've got a couple test levels built, just to get the flow of the game set up, but they will need to be completely redone. Thankfully I set things up so building new levels shouldn't be too hard.
- Ok, three places. I also need to polish up the sound effects and come up with some music. Naturally I plan to compose and record it myself (I've gotten this far, why bring in anyone else now?) That could take a while, but it'll be fun.
- Well...maybe four (nobody expects the Spanish Inquisition). The whole point of building this thing is for people to play. So I have to put the game out there. At the moment the plan is to publish it on a web site, which I have to build. I don't envision anything too complicated, but it'll take a little time.
What will we need to play it, program-wise, for us MS Windoze foolz? Just the Unity plugin, or something special?
ReplyDeleteAll you'll need to play it is the Unity plugin. It will run through your web browser, but the plugin gives you the option to play full-screen.
ReplyDeleteYou can get the plugin here if you don't have it: http://unity3d.com/unity-web-player-2.x.html