Like so many things in life, I have discovered after days of work that there is an easier way to do something. That's right, my irritatingly complex description of how to model a tree has been rendered obsolete in 48 short hours. Ok, it was obsolete when I started -- I just didn't do my homework before I set to modeling.What's the easier method, you ask? It's called Arbaro. It's an open source tree generation program based on a paper by Jason Weber and Joseph Penn outlining an algorithm for computer-generated trees. It's platform-independent. It's free.
Here are some images of trees created with the same algorithm.
I downloaded Arbaro and played around with it for about 30 minutes. Parts of it that are less than intuitive, but some helpful diagrams and more-or-less hidden documentation provide a little guidance. Regardless, this is the kind of program that invites exploration, so I don't mind some healthy trial and error.
Besides generating 3D meshes for trees, it also creates automatic UV maps, which are required for texturing. The UV maps aren't perfect, but they're a good starting point.
Lest you think this is turning into a blog solely about trees, I would like to declare an end to this brief series on vegetation. Next up: rocks and stones. Just kidding. Maybe.
Tuesday, October 30, 2007
Modeling a tree (the easy way)
Labels:
3D modeling,
trees
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Thanks for the link! I think Arbaro is pretty cool.
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