This blog has moved. Visit Groundswell Games for the latest. Remember to update your bookmarks and RSS feeds.

Thursday, October 9, 2008

iPhone development tips

As a follow-up to my last post, Game Career Guide just published an article on iPhone game development tips. there's some good info there, particularly about the general immaturity of the market and some of challenges for designing control schemes for the iPhone. The accelerometer, in particular, is one of the phones most unique features and also, I'd guess, one of the trickiest things to use effectively.

The article also warns against using the touch screen to simulate directional pads or joysticks, since there's no force feedback to tell you when you've slipped off the controls.

I'm still not sold on the idea of iPhone game development, but I have to say it's looking more interesting every day.

1 comment: