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Saturday, July 26, 2008

SPUDZOOKA updates

In a few free moments the other day I implemented some much-needed improvements to SPUDZOOKA. There aren't any new levels yet, but I did make some changes several people had requested:

  • I made the second level easier. It's a sign that you didn't do enough testing when people repeatedly tell you they can't get past the second level. Mostly it was people who don't play games very often, but in a casual game they're the ones to accommodate.
  • I added a counter that tracks how many targets you've hit and how many are required to beat the level. This helps people track their progress and gives a better sense of how urgent things are as time ticks away.
  • I fixed a bug where the money you earned at the end of the last level wasn't being added to your total. This meant you couldn't buy anymore cannon parts after playing through once.
  • I also added some bonus money to your total when you beat the final level. Now when you enter free play you should have enough money to buy any remaining components and customize your cannon any way you like.
So if you're a SPUDZOOKA fan but haven't played in a while, go back and check out the new enhancements!

1 comment:

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